We have writers across the US, UK and Australia, who you can read about here. City of Heroes Wiki is a FANDOM Games Community. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. To read the latest guides, news, and features you can visit our When I ran Pylon runs including CS, the swing was wild based on the miss count for CS. Frankly, I don't think I'd roll Kinetic Melee on any AT but Stalkers now as I'm not a huge fan of the Power Siphon mechanic. I was looking at trying out Kinetic Melee on either a scrapper or brute. There will be extra tables in the Parlor to accommodate additional groups. Melee | City of Heroes Wiki | Fandom The animations are the selling part and sticking to the first three attacks leaves the set fast, lean, and mean. Nelson's animations were very graceful, but still implied great force and impact. Kinetic Melee is a primary power set for Brutes, Scrappers, and Stalkers, and a secondary power set for Tankers. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Hey all so I got a Hero Concept in mind that Kinetic Melee would be perfect for I've just never really played with KM alot so I'm wondering what yall think is the best AT for it? Details will be added shortly. Tickets are $15 at the door. After all, the Conventional Wisdom (which is so often wrong, but still relied upon) is that the high recharge build will "win" on every metric you might want to consider so why bother checking and testing? Does Burst still crit every foe from hide rather than the lowered AoE % chance? Energy Transfer has a good chance of Disorienting the target. I have not looked at the power desription or leveled a scrapper KM high enough to check. Come and join the SP Jimmy community for bonus content!https://discord.gg/SFJPkFa Actually, that would make sense as Kinetic Melee, and I'd love the heck out of it. If the misses were minimal (and I mean, less than 5 in a 8:00 window), then there was a consistent expectation that it would be good, but typically the average was greater than that, and if it went even higher, it was dramatically noticeable. Melee characters in City of Heroes have always lacked ranged abilities. That includes the bonus damage from Power Siphon. Nelson: Kinetic Melee is like the Yin-Yang concept from ancient China. Kinetic Melee is a primary power set for Brutes, Scrappers, and Stalkers, and a secondary power set for Tankers. To put some perspective on that: In the BAF Trial with my KM Scrapper, if I popped Hybrid Assault Core ontop of the Siphon, I was pretty much guaranteed to get sequestered by Siege/Nightstar within 20-30/s because of how much immediately damage I was doing as one player alone. But needless to say that would be a LOT OF WORK to theorycraft and test out. Guildhouse is a unique entertainment destination, aimed at providing adult gamers with an elevated social and gaming experience. Super-Powered; Posted 09-06-2010 11:53 AM. This is particularly true when it comes to melee ATs. Copyright 2021 Homecoming Servers LLC. Melee range: less than 5 feet. When used with other Energy Melee attacks, Energy Punch can disorient your opponent. Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. But fear not! Fighting Game Tournament Featuring: Super Smash Bros. Melee (Singles) weekly. So I combined the ideas and the concept of Power Siphon, a power which makes all your other attacks steal power from the enemy, was born. As such, the CS chain was often ending up in equivalent times, or worse if the misses occurred were more attributed to CS and not another attack. Manage all your favorite fandoms in one place! Could you Scrappy folks let me know exactly how Kinetic Melee actually works with the Scrapper Crit mechanics? By Bullet Barrage, Posted on: 2010-09-06 11:53 in Brutes. Given that KM is apparently in the lower tiers of performance, that could have been a nice boon. Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. That is what the paragon wiki says it will do. Kinetic Melee/Shield Stalker : r/Cityofheroes - Reddit The following table shows which powers are available and at what level: Energy Melee is available as a primary set for Brutes. Focused Burst deals high damage and can possibly knock down your foe. Being able to have some distance and spam Focus + Shockwave is always useful on things like the blue circles of death in Tinpex and saves on running otherwise. Bring your own decks. I really really like the animations and sticking to the first three attacks makes the set bearable. The whole set hinges around one power and that's Power Siphon. I haven't been able to figure out where it goes in my chain of attacks. The whole chain ends up taking nearly 10/s to work through so you never really get to double stack much if it goes off. You can reduce your inertia, along with that of all nearby allies. Many have complained about KB from powers like Crane Kick, Solar Flare and the old Foot Stomp. Energy Melee is available as a secondary set for Tankers. Extremely close range combat. Because the target grows more dense, his movement speed is slowed. Now, given all that, I still enjoyed using Concentrated Strike as I find it a fun power with a quirky animation that's just fun to use from time to time--as well as Focused Burst--but when it comes to practical DPS, I typically shifted to the T1/2/3 chain as it was/is more reliable. This is where comparing specific timescales helps, rather than resorting to the typical "infinite time span" spreadsheet analysis (that assumes everything will hit by default). . A community born of the desire to grab a drink, play, and socialize all in one. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. Melee range: less than 5 feet. I loved him but when I remade him here I made him a KM/SD stalker. I have always loved the look of km but have never actually made one . Power Tables On 12/12/2019 at 3:09 AM, Sir Myshkin said: Recharge power set: Scrapper_Melee.Kinetic_Attack.Power_Siphon (20% chance), -5.625% Dmg(Smashing, Lethal, Fire, Cold, Energy, Negative) for 8s. Tankers have been in the game since Issue 0, originally a City of Heroes archetype. The converse case where you aren't building for lots of recharge modifiers is where you'd want to have Concentrated Strike in the build. Check out the CoHmmunity Website: News Articles, Server Pages, Updates and extra information!https://cohmmunity.comFull City of Heroes Server List & How to D. Double down with Soul Mastery patron pool for Moonbeam (sniper) and Shadow Meld (shield) to cover the rests of your bases. Smashing Blow is a slow attack, but makes up for it with a good amount of damage. True that. The running back and forth is pretty active and with both Torrent and Burst having a KD component we're helping with soft CC. Kinetic melee - Scrapper - Homecoming A successful Placate will also Hide you. "Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. Objectively Claws is still the better set IMO. At least it does not do animation lock so with practice we can use it while almost at the spawn instead of reaching it and *then* using it. City of Heroes - Live Forum Archive > Archetypes & Powers General Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. How does Kinetic Melee iNterfere with Fury? Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, it's difficult to create effects that complement a wide range of character concepts while remaining visually interesting. ago It's strong and fun. | | 4 mo. Categories If you want to read more of our Dev Diaries, or ask us some questions, come by our Facebook Fan Page , where you can see Kinetic Melee in action. switched the order of Tanker's powers after CoV to allow for more taunting/attacking, can't remember which. But that wasn't enough; we were still missing Yang--the active side of the power. However, if you attack a Placated foe, he will be able to attack you back. When we first came up with Kinetic Melee, we called it "Street Fighting" and it was meant to be a "punchy martial arts set." The result of combining Tai-Chi and Energy Blast is very satisfying. When I first read the quote from Castle, my thought was that the attacks in Kinetic Melee will have a -RES Debuff component, similar to Sonic Attacks. A much more powerful, yet slower version of Quick Strike. Does hide effect the 20% chance to refresh? Take it early, use it often. In regards to the "critical" refresh of Siphon, in my experience with a high-recharge build if Siphon can get dropped to a 30/s cooldown, you have 10/s ramp up, 10/s high yield, 10/s ramp down, reapply. This is a community event- please reach out to the organizer with any specific questions related to the event: @tinykeyboardshop on instagram. 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Home; Search; Users; About; Home ; CoH & CoV General Discussions ; Kinetic Melee! It is a secondary power set for Tankers and a primary power set for Brutes and Stalkers. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. City of Heroes Halloween Event Starts October 20th,

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City of Heroes Kinetic Melee Animations - YouTube Kinetic Melee page on the Going Rogue official site, https://archive.paragonwiki.com/w/index.php?title=Kinetic_Melee&oldid=267563, Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG, Melee, High DMG(Smash/Energy), Foe Disorient -DMG, Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback, PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG, Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG, Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special, Self Power Siphon Recharge (Scrapper/Stalker only). Consistency vs Uncertainty (sometimes yea, sometimes nay) will often "win" when cross-comparing performances. Their original primary powersets were Fiery Aura, Ice Armor, Invulnerability, and Stone Armor. Hey folks, beloved mascot Coconut Monkey here representing the collective PC Gamer editorial team, who worked together to write this article! 5% (more with ATOs) of your hits deal double damage. By using the Gaussian's proc in the power (even with some recharge enhancement in the ability) it still carries a high chance to proc, which is vastly transforming the ramp up period and easily over-compensates the odds of getting Siphon to refresh from Concentrated. City of Heroes Details Kinetic Melee Power Set - Ten Ton Hammer Because CS has such a long animation time, if that attack misses, that effective single-run of that "chain" is a considerable failure in DPS. FU feels better than Power Siphon since it blends into the attack chain instead of cutting us off for 2 seconds. Right. You perform a powerful Energy Punch that deals moderate damage. It is one the few attributes that a melee set does not have currently, and it would be nice to see it. Maelstrom Mixer is an epic weekend of shared storytelling told through games between well-painted armies on amazing terrain in Games Workshops Warhammer universe. Street Fighter 6. Previous; 1; Next; Unhearted. The damage from the BU power is very noticeable but A) no such thing as a free lunch and the set is balanced around it. City of Heroes: Live Forum Archive. CoH is being actively developed by many teams that communicate directly with me. Being able to spam FU, Spin and Shockwave feels better than just relying on Burst and only occasionally using Repulsing Torrent due to the horrid aperture and animation time, and it also saves on dipping into the epic pools for extra AoE. While I chose bright colors for the default version to tie it in with the buff set, Kinetic Melee may be one of the few sets that actually look better with dark, inky colors. City of Heroes is the second studio album by the melodic rock / heavy metal duet project Kiske/Somerville. Overview The Scrapper is a fierce melee combatant. Guildhouse (map) Google Calendar ICS. It gives you more ToHit, but the damage per stack stays as if you had only one Power Siphon. But once 32+ rolls in all this kangaroo business is a waste of time compared to Claws planting their feet and doing their AoE rotation with minimal adjusting. These focused power attacks often Disorient opponents. Now water can flow or it can crash. You cannot use this power on yourself. All rights reserved. I'd already invested a ton of my own time in trialing both the T1/2/3 chain against including CS into the mix both in general play, and in ST focus tests like the Pylons. They also mentioned Electrical Control as the 4th powerset (Dual Pistols \u0026 Demon Summoning being the first and second, respectively) but unfortunately there was no video for it.\r\rThey didn't have the Electric control preview ready and said that the Kinetic Melee demo was \"very crude\" so its likely that its in the very first stage of development (including timing and animation) and will be tweaked in the coming days. Some foes may be hit hard enough to be Disoriented as well. That must be because the Power Siphon enables a "self buff" status which your other Kinetic Melee attacks then "key" to for the actual "siphoning of power" from whatever it is that you're hitting with all of your other attacks, and the siphoning can stack up to 5 meaning that there's a "wind up factor" involved in getting up to max -damage to $Target(s) resulting in +damage for yourself, but then a refresh on the Power Siphon after using a Concentrated Strike (that "crits" to zero the recharge time on Power Siphon) allows you to SUSTAIN that max stack of 5 for a longer duration. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty. Less bursty big numbers on a T9, but strong reliable damage. I would argue that Concentrated Strike, deliberately used for purposes of insta-recharging Siphon Power, does not make sense on a build with lots of recharge. Tanker: Useful for pulling villains off an ally who finds himself in over his head. So, villains and emo kids, give it a try! This Stun attack deals minor damage, but has the best chance to disorient a target. Kinetic Melee - City of Heroes This attack may be interrupted if you move or are attacked while executing this power and are hidden. They are: A Scrapper's primary powersets are designed specifically for melee. By creating an account you are able to follow friends and experts you trust and see the places they've recommended. Not only can you hit someone with the spines on your fist, but you can fire spines at a single target or at everyone within range. I'm currently leveling a Kinetic Melee but hmmmm, I don't know. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. Titan Weapons is about the only other thing I've experienced that with. Now its making the Star Trek to the Rey Area. Projects a burst of focused power over a short distance. 1 Overview 2 Power Tables 2.1 Scrapper 2.2 Brute 2.3 Stalker 2.4 Sentinel 3 Powers 3.1 Dampening Field 3.2 Disrupt 3.3 Energize 3.4 Energy Cloak 3.5 Energy Drain 3.6 Energy Protection 3.7 Entropic Aura 3.8 Entropy Shield 3.9 Hide 3.10 Kinetic Dampening 3.11 Kinetic Shield 3.12 Overload 3.13 Power Armor 3.14 Power Drain 3.15 Power Shield You perform a quick punch that deals minor damage. Concentrated strike level 32 extreme damage does not crit. This page was last modified on 29 August 2018, at 13:41. We strictly adhere to public health guidelines so we can safely laugh together. Learn more about cookies. I can confirm that Burst indeed does auto-crit from Hide. Scrapper - Paragon Wiki Archive That's the point when my imagination had to take over. Scrapper's AT mechanic is dead simple 5% (more with ATOs) of your hits deal double damage. But needless to say that would be a LOT OF WORK to theorycraft and test out. It's very straightforward. A quick attack that sometimes knock foes down. If any of the Force Feedback procced then Repulsing Torrent is back up. T2, T3, T2, T1 rotation minimizes it for regular gameplay bit lowers the time hitting with the T3. Not surprising the cross-comparison hasn't been "battle tested" yet. Fulcrum Shift can dramatically turn the tide of a melee battle. It does make for some sweet early leveling as we bounce around doing much more damage than others do by dint of having two AoEs that can be spammed with a Force Feedback on each. A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Visiting from Philly. City of Heroes shows off the upcoming Kinetic Melee set Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. Scrapper crits are random, and Siphon isn't that good anyway. Reddit, Inc. 2023. I haven't played him much yet, too many alts, but the combo looks like he is going to be a beast. The following table shows the level at which each power is available: The Kinetic Melee power set is available as a primary set for Scrappers. You can help the City of Heroes wiki by expanding it. Get your tickets online now and save! THE PROJECT. I am corrected. This page is used for purchasing a ticket; more information about the event itself can be found at: Please note that there are separate tickets for 40K and Heresy at Maelstrom Mixer. - Money making included among other things. . This event was rescheduled from Oakland last week due to rain. And as always, I like it. You might see a member of the Jokestice League or the IncrediLOLs. England and Wales company registration number 2008885. I didn't want Kinetic Melee to become Tai-Chi; I just wanted to use it as a reference. When we swapped to an IO'd build the discrepancy in performance wasn't as huge because the AoE's were up a lot faster, and the Cone could be slotted with a KB>KD making it functional. - Simple guide for newcomers. Privacy Policy. Cool thing to do with KM: Gaussian proc in Power Siphon. After all, the Conventional Wisdom (which is so often wrong, but still relied upon) is that the high recharge build will "win" on every metric you might want to consider so why bother checking and testing? So we don't feel it if we use it for an AoE, but we do feel it if we use it then get close to a pack and start hitting a boss while the mobs decide on approaching, and *then* use an AoE. Guildhouse is hosting a Red Bull Dance Your Style qualifier for the Oakland region. It honestly synergizes better with Scrappers than it does Brutes since Power Siphon's activation would bleed off some Fury, but the Crit rate is steady state. Useful to pull a villain off an ally who finds themselves in over their head. Scenes from Shaolin Soccer and even the The Last Airbender trailer really captured the feeling I wanted to create--swirling air, and the sense of power being expertly controlled. By Unhearted, Posted on: 2010-08-16 08:54 in Everything about PvP. Hosting these large private events allows us to pay the rent and continue to offer our space to the gaming community. Sorry i did not understand much of it. Kinetic Melee Power Set | MMORPG.com I say this because using the low level attacks for a rotation superficially seems a bit iffy. It is also available through the Going Rogue expansion. Brutes, Scrappers, Tanks, and Stalkers are all primarily Melee range combat Archetypes. I happen to be a big fan of the Powerset - have a Brute Tank and a Scrapper Damage with it - and have heard it called out a few times as an 'easy' win. The set does feel clunky though. Some foes may be hit hard enough to be knocked down as well. On the upside the damage is less resisted than slash and we aaaaaalmost can do a T2 and T3 attack chain. Super Reflexes: the Golden Fox of power sets! The great contrast between the soft and hard, slow and quick really captured our original idea of what Kinetic Melee should look like. To tackle this challenge for Kinetic Melee's visual effects, I decided the its "look" needed to satisfy two criteria: it had to be visually related to our other existing Kinetics sets, and it had to conceptually support Nelson's very distinctive animations. ShadowsBetween. With a base recharge of 120s, you're near guaranteed to get the Build Up effect on use. Brute's compilation of Fire Armor builds. Repel creates a zone of kinetic energy that violently repels nearby foes. If the singular damage of the T2 or T3 were just marginally higher for its animation time, they would flat-out be superior versus using CS at all, regardless of its "critical" simply on an average damage over time scale. Most of the attacks only do moderate damage, but because you can easily hit multiple foes the total amount of damage can really add up. I have most Brute Answers memorized even in sets I dont play because i have read through Brute forums old and new endlessly. Superman single issues from the 90s cheap and fun. City of Heroes - Live Forum Archive > Brutes > Kinetic Melee - why so This section contains information that no longer applies to the current version of City of Heroes Freedom. Fully IOed up it recharges in 4.6 seconds and it takes a Force Feedback Proc so we can be even faster than those 4.6. See what your friends are saying about Heroes Comics and Cards. The yearly Norcal tradition returns for Norcal's unranked!Come join the ranks of the legendary Arcadian Champions and show the world what Norcal Melee is made of. Guildhouse Upcoming events Guildhouse Gives you the best of both worlds, activating PS again while the previous PS is still active feels worthwhile. Kinetic Melee is a melee attack set based upon siphoning your opponent's energy (Yin) and using it to power your own attacks (Yang). But a Footstomp still. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Match starts at 3pm, then hop into some games in the LAN center! Affected foes will deal less damage, while your affected allies will deal more. Bath PC Gamer is part of Future plc, an international media group and leading digital publisher. Is there a reason why you think it wouldn't it be? Sign up to get the best content of the week, and great gaming deals, as picked by the editors. I personally see taht as possibly. interfering with Scrapper mechanics. When you've got lots of recharge modifiers (sets, alpha slotting, etc.) The following table shows the level at which each power is available: The Kinetic Melee power set is available as a secondary set for Tankers. Energy Melee is available as a secondary set for Tankers. Not surprising the cross-comparison hasn't been "battle tested" yet. This effect will stack up to 5 times. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers. If you're looking to play kin melee regardless of AT, stalker is without a doubt the best (and only good) version. Change is often good but if you're losin the OG crowd, you're doin somethin wrong. Was hoping the Scrapper community would both know and know if this effect is better than a crit. By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. It is a very fun power thematically how you build up all that power, but the end result is very eh :S. How about Stalkers though? A signature Stalker attack. City of Heroes/Scrappers - StrategyWiki This show is for ages 21 and up. Heroes Comics and Cards - Downtown Campbell - 4 tips - Foursquare Have you sat in front a target dummy in RWZ with this power on auto to verify that it never crits? Since Kinetic Melee was one of the primary characters I was playing before shutdown (flipped back and forth between it and a Night Widow a lot), I had already been pouring a lot of effort and build strategy into KM as a set. Check out the CoHmmunity Website: News Articles, Server Pages, Updates and extra information!https://cohmmunity.comFull City of Heroes Server List \u0026 How to Download: Everything you need to start playinghttps://cohmmunity.com/home/index.php/en/full-listNew Costume Pieces, Power Sets, Archetypes and more! After a great amount of research, we all agreed that Tai-Chi was a very good starting point to capture this type of attack. Our website uses cookies and by using the site you agree to this. But in terms of game play and numbers the two together do not even kill white minions so we are bouncing around and not achieving really a lot. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. City of Heroes (album) - Wikipedia Description This article is a stub. Leveling a KM/SD Stalker as we speak. you don't "need" to be using Concentrated Strike as an insta-recharge on Siphon Power since Siphon Power will be recharging "fast enough" already anyway that the insta-recharge if/when it happens is of reduced benefit. My City of Heroes Blog Freedom Feature Article: "Going Rageless?" If you only read one guide this year, make it this one. City of Heroes MMORPG Role-playing video game MMO Gaming 11 comments Add a Comment WonManBand 1 yr. ago You didn't specify which AT you're intending, which can alter secondary recommendations. City of Heroes - Live Forum Archive > Everything about PvP > So Kinetic And B) again, clunkyness, two second cast time instead of 1.3 every 36 seconds (once everything is slotted up) eats up on time doing damage unlike Claws whose power-up comes from passively doing the attack chain. A To Hit check required to Taunt enemy players, but is not needed against critter targets. Do Not Sell or Share My Personal Information, Melee, Minor Damage(Smashing/Energy), Foe Disorient, Melee, Moderate Damage(Smashing/Energy), Foe Disorient, Melee, High Damage(Smashing/Energy), Foe Disorient, Ranged(Targeted Area of Effect), Foe Taunt, Point Blank Area of Effect Melee, Moderate Damage(Smashing/Energy), Foe Disorient, Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self -Hit Points, Melee, Extreme Damage(Smashing/Energy), Foe Disorient, Melee, Extreme Damage(Smashing/Energy), Foe Disorient; Self: -Hit Points.
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