Also, all secondaries are NOT created the same. Best solo blaster in the game.? That's good, both top choices. They are primarily damage. Lastly, the Other sets have to be monitored, and clicked on which generally wastes DPS, may not be "On" when you need it, etc. Neutrino Bolt: Fast activation and recharge. My goal was to make a ranged fire blaster.. thank you guys. 2021-11-28 14:16:24 You hit Gravitating Girl with your Tesla Cage for 7.56 points of their endurance. This hero can deal a ton of damage from a distance. Second, I beleive the devs have been workshopping some ideas for Electric Blast. Anything EB or higher can no longer be end drained below 100%. Beam / TA / fire for long range DPS / CC . That said I favored the beam powers and just stuck to the core Temporal ones like Chronos, Temporal Healing and Time Lord. As your foes are weakened, your scourge ability kicks in, increasing your damage to an enemy as their hit points drop. I take the AoE blast sometimes. Once again, pointless. You can absolutely drain EBs to nothing or essentially nothing. Ice is also worth mentioning for the damage mitigation while having a great AOE at the end, it arguably can make you as survivable if not greater than Mental. Its damage is meh. SOME of your secondaries will boost your primary attacks, sure. Some secondaries do actually have some minor controls in there. Irradiate: Solid PBAOE with good damage that can tank the defenses of targets. I love my Defenders, it is the AT I have the most alts at 50 and is tied for the most total alts (with Blaster). That said elec/elec was my first toon that made it to lvl 14. I am thinking of picking up Acrobatics and Spring Attack, since I already use Combat Jumping and Super Leap and they might provide some KB/Hold protectionand AOE. On 10/9/2020 at 8:28 PM, Volcanic92 said: | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: Copyright 2021 Homecoming Servers LLC. Nothing concrete or guaranteed, obviously, but just throwing that out there so you don't retire the character, and all of a sudden we release a patch that would have made them more fun to play! 2021-11-28 13:33:07 You hit Bren with your Tesla Cage for 40.15 points of Energy damage [SHOCKED!]. It doesn't have an annoying amount of KB and it has AIM a good snipe, and a sprinkling of control. There is absolutely no time when a melee attack would be more useful to me than, well, almost anything else they could replace it with. 2. There are secondaries with more utility in them if you'd rather stay at range. Electron Haze: Not a fan. I think the problem is that it doesn't seem to address the issue of AVs ending up with 85+% resistance to the mechanic anyway. Nothing But Flowers: Plant/storm Controller. Not a blap to be found. Energy Manipulation is a great example. All ranged, or blapper? Having a slow aura gives you time to then shoot the slow motion runners in the back which is hugely satisfying. Heya. It has an absorption shield. First, moved to Blaster sub forum Second, I beleive the devs have been workshopping some ideas for Electric Blast. Cosmic Burst combines high damage and a mag 3 stun, Atomic Blast (T9)has a mag 3 hold, Irradiate is a massive PBAoE. Flame Shield to stack with Tough and the all important Rise of the Phoenix. That said,I think there is more parity between secondary sets compared to the primaries. Ok, kids, let a veteran weigh in on this one. I have run this on Blaster, Defenders, and Corrupters. Well, I am glad that powerset has been reworked since the time of those guides. Toxins is a strong Build Up replacement whichadds another damage type (toxic). SnarkySeptember 25, 2021 in Blaster. Sure. 2021-11-28 13:33:07 You hit Bren with your Tesla Cage for 25.99 points of their endurance. The effects in the secondaries are really important. Got a fully tricked out fire/time blaster and a fire/plant in the 30s. Slow in general is fantastic mitigation as the ai often seems to get confused and enemies wind up faffing around rather than attacking. Small OnezOctober 27, 2021 in Blaster. So, after reading the changes to Electric Blast, it got me wonderingis it any good now? I slotted my Elec/Temp Blaster for ranged defense and just ignored the secondary effects and any non ranged attacks. Probably better than a heal power. These help my damage or keep me alive. Dark/EM is a nice exception to that rule, though you may feel the damage lacking if you were playing next to a Fire/Fire Blaster, but the utility is solid. 4. Add in a primary other than fire with a useful secondary effect that stops damage? And how about the secondary, probably a good match would be Dev, Enrg or Elec? One Overwhelming Force: KB to KD in its baseslot turns it into a gigantic burn+ice patch. It's my go-to toon for most stuff in game and never lets me down. 2021-11-28 14:16:24 You hit Gravitating Girl with your Tesla Cage for 11.47 points of Energy damage [SHOCKED!]. Apply to be a GM! The problem with ELEC on a blaster vs corruptor is ELEC wants to start in the middle of everything and more importantly with shocked ball lightning just comes in line with fireball. The change to Voltaic Sentinel being a toggle was nice, as I went from hardly ever using it and considering dropping it to summoning ol Sparky every mission. I am wondering if I could ask,based on your Beam/Temp ( Mine just hit 30) what powers you think are skippable or simply did not impress you?
Electrical Blast / Electricity Manipulation Blaster - Homecoming 2021-11-28 14:16:25 You hit Hook and Shot with your Tesla Cage for 80.91 points of Energy damage. I suppose if you have Power Sink you can just slot SC for proc-damage and -RES procs, given its faster anim now. Energy Manipulation is a great example. Overall, however, the thing I like the most about blaster secondaries is that they are all different, and thus provide very different playstyles. They fit the overall goals of the Archetype, but get there with a great variance of gameplay. You just gotta revel in the joy of damage. It is also fully functional with just base slot, and you can put an Avalanche: knockdown proc in it to turn it into an aoe knockdown, which is pretty great. IOs dramatically enhanced blaster survival but even before IOs good blasters used game mechanics and smart play to maximize their effectiveness. I got an Electrical Blast / Electricity Manipulation Blasterand I can't seem to find a good build for it. With enough +rech Fire Sword Circle can be your constant enemy delete power, or the nuke. Area denial with caltrops, plus proc damage. Personally I would rather suggest that you analyze accurately what those secondaries provide and then make your informed decision on whether you really dislike them or not. The -def on all the powers is great and permits slotting many procs. Storm/Fire/Fire Blaster test on Homecoming. Now What if say I used Drain Psyche and Barrier and was softcapped to a couple different damage types You're extremely survivable. Did that with that very combo starting in issue 3 on SOs. Shame no other AT has Atomic, as I really wanted a 'Nuclear' themed hero which kinda represents the Weak and Strong nuclear forces, call me crazy. Any opinions about must-have powers in the secondary? Homecoming Launcher Patch Notes for June 22, 2023. Even though some of the attacks are slow there's a ton of procs you can slot. Your Tesla Cage power had a 95.00% chance to hit, you rolled a 41.50. Activity. Tactical Arrow has a lot of debuff and soft control and Devices offers a little bit of everything if you absolutely don't want to get into melee range. Posted January 10, 2022. Try as I might with a blaster, I couldn't get it's debuffs or damage to be even close to the Echo:Positron summons pet. 2021-11-28 13:33:07 You hit Bren with your Tesla Cage for 200.79 points of Energy damage. Anyone knows a good build that can do missions/TFs and perhaps soloing AV's? If you'd need two corruptors with high Endmod slotting to bring an AV down to no END by the time he'd be dead anywayhad they focused on damage or at least a tiny amount of -regen instead, the fight would be over, not "starting to give a bonus". Mu Mastery Electrifying Fences became a cornerstone power pick for my /fire blaster and so if you are stuck on flame mastery Burn and Hot Feet are certainly not as attractive, but it is a huge loss in potential. They can do enough damage to finish off a mob or knock it back or stun it. On 9/5/2020 at 12:20 PM, Heliodorus said: On 9/10/2020 at 6:08 PM, Bill Z Bubba said: On 9/5/2020 at 10:10 AM, GetRidOfWires said: On 9/9/2020 at 9:20 AM, Neogumbercules said: Copyright 2021 Homecoming Servers LLC. I have to partially disagree, Nemu. This is the first blaster I've had to reach 50 and the first I plan on going incarnate with. Unofficial Homecoming Wiki (Issue 25+) Paragon Wiki Archive (Issue 24) More . Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**, "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**, "The Defenders of Talos"#44578**Mission Architect Competition Winner for October 2021: REBIRTH**. 2021-11-28 13:33:07 You hit Katara Catjitsu with your Tesla Cage for 5.4 points of Energy damage [SHOCKED!]. Expand. Someone above said it rightkill faster. You would think that your secondary powers, ALL of them not just freaking Tactical Arrow, would be designed so that any power I pick would in at least some demonstrable way work WITH my primary powers. Blapper: Fire Blast/Temporal --> high damage, quick animations, -regen debuff, absorb shield, etc. Even before IOs my blaster was maximizing her melee abilities, even thunderstrike with its ridiculously long animation time that locks you for 3+ seconds. Seems people are not interested? And if you say, yeah, but those melee attacks you get do some REALLY good damage. All rights reserved. This is supremely important, because this allows you to run BARRIER for your destiny. /Fire also has an impressive number of PBAoE damage abilities that allow a complete rotation of AoE attacks with minimal slotting. This was clearly stated in my other posts. Remember, they may be able to do a minor attack, no big deal. As was referenced, I think a corr or a def. By Change is often good but if you're losin the OG crowd, you're doin somethin wrong. VS is great. Heat makes sense with radiation. What Primary/Secondary powerswould you skip? I skipped consume on my /fire blaster, but it still a good power, not just for the endrefill but also the 50% end drain protection which is easily perma. My suggestion is to play on the test server and play with a few sets. By cultclassical, October 29, 2022. They're fine, but ice, fire and water will always be my go to choices for blast primaries, unless I'm just trying some gimmick out. Want to lend a hand? The melee attacks (usually the T2) are usually some of your best DPA, but by all means, these attacks are *not* required for high ST damage (meaning you can skip them and use your primary for range damage only), and ST damage can even be largely irrelevant now thanks to lore pets being kind of an equalizer against hard targets. Why are you cherry picking one thing I said and ignoring everything else, for example: "It's fine. Fast snipe can cause disintegration to spread very effectively. Some other sets have holds such as time stop in temporal, martial has several mobility powers, and plant again holds and debuffs. Account. Blaster secondaries are varied in the same way that Corruptor secondaries vary. I see many people quote Neutron Bomb as having a long animation time, maybe it just has that *feel*, but it is sitting at a comfortable 1.67s (1.84s arcanatime) that is compared to the 3s combustion (3.168 arcana) and 2.67s FSC (2.904s arcana). Ice/Fire is a good example as that combo extremely complementary. 2nd tier: Beam Rifle; Water Blast; Ice Blast; 3rd tier: Energy Blast; Rad Blast; Archery; 4th tier: Dark Blast; Psychic Blast; Electric Blast; Dual Pistols, Best combos by Blaster category (and I tried to do this without repeating sets under each category, offering a variety of solid choices under each category that also maintain good synergy.). You get some kind of armor. Toxic web grenade to ground fliers and now damage. With Electrifying Fences + Hot Feet/Burn you gain massive control over your ability to manipulate mob AI beyond the basic aspect of using the immobilize to pin them inside your Cauterizing Aura/Hot Feet/Burn death zone. This is in addition to a sustain power that basically removes any endurance issues and provides healing/survivability over time. I'm looking at Dark/EM, Fire/Fire and Fire/EM now. Usually I take this OR a cone. You may survive better than Scrappers and Stalkers in a lot of cases. The problem is that secondaries from the other ATs add to a cohesive whole and support the primaries in ways that blaster secondaries do not. By I can count only a handful of other playerson torch that can joust pbaoes or melee attacks. Other secondaries are better for AOE damage. @Aurora Girl - Excelsior - BSODAurora Girl(Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle ServerStraye(Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's BaneAurora Snow(Corruptor) - Ice/Cold, AV HumiliatorTerraflux(Controller) - Earth/Rad, Bass ExploderSpynerette(Arachnos Soldier) - Night Widow, Super Spyof Sneakiness and StabbingSnowberrie(Tank) - Ice/Spines, Disco Ball and Lady of Winter. They can be effective, sure. 2021-11-28 13:33:07 HIT Katara Catjitsu! Generally speaking Blasters deal ranged and melee damage with some light control, light debuffs, and strong self offense buffs but vary widely in technique (generally, Corruptors deal ranged damage with team buff/debuff and light control, but they vary widely in technique). Ive decided to dip my toe back into Blasters, and I figured the ideal choice would be finally playing a Water Blaster to 50. if my goal is to softcap defenseand play at all ranges, would I have an easier time pairing Water Blast with /Temporal, /Atomic, or /Energy? In the case of blasters half of your secondary is often melee attacks? And if you do not like some powers in one of the secondaries, well, no big deal, skip them and take epic or power pool powers. Not as much flat out effective as a fie fire Blaster but out damages Sentinels with better damage mitigation. Cant claim problems in this game if your enemies are all on the ground. Blackmoor: Dark/dark Controller. 2021-11-28 13:33:07 You hit Bren with your Ghost Widow's Embrace: Chance for Psionic Damage for 51.93 points of Psionic damage. Sure, there are good powers in the secondaries and leveraging those powers separates the good from the merely ok blasters. I get sick of endgame content if I play it too much (as the weekly strike targets have been recently making me feel, so I have started foregoing them and just play what I want without regard to the extra rewards)). Plus accuracy and perception. I dont see forums forotherATswith a pervasive attitudetowardsskippingso much oftheir secondary or categorizing so much of their secondary as undesirable. * You may be talking about team performance? 2021-11-28 14:16:24 You hit Tirunedeth with your Tesla Cage for 11.75 points of Energy damage. Fire Blast/Temporal -->high damage,quick animations, -regen debuff, absorb shield, etc. All blaster T1/T2 blasts have the same damage scale (1.0/1.64) and recharge (4 sec/8 sec). And Incarnate powers make him stronger. Otherwise, a Blaster usually only goes into melee to "exercise their survival mechanic" toward the end of an engagement. The Defender is able to attack at quite a range, however, the Defender is not built for hand to hand. I was thinking of pairing it with Temporal Manipulation. Then again 'enemies are dying too fast for my (insert powerset mechanic here) to matter' isn't an uncommon issue. How I love this power.
Melee attacks DONT DO THAT. They are squishy as hell and that's where your strategy and being a good player comes in. Absorb Shields: Ice; Martial; Plant; and Temporal, Regeneration Toggle: Atomic; Devices; Ninja; and Tactical Arrow and Fire (a Heal Over Time toggle), Other: Darkness; Electricity; Energy; and Mental. 2021-11-28 14:16:24 You hit Tirunedeth with your Tesla Cage for 2.34 points of Energy damage [SHOCKED!]. Most sets have a slow or immobilize as a T1, and some of those have also a -fly effect which can be surpisingly handy, especially for a flying blaster. There's also generally some sort of crowd control power like an immobilize, hold, patch, end drain, etc. 2021-11-28 13:33:07 You hit Gravitating Girl with your Tesla Cage for 27.03 points of Energy damage. This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn, Dynamic Flea- scorpion shield: Level 50 Science BlasterPrimary Power Set: Electrical BlastSecondary Power Set: Electricity ManipulationPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mace Mastery. The problem with end drain is if you flatline the enemy they will immediately run to the hills. As a corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. AS the title says i would like your help to fix/advise this build i tried to make..i am not an expert, i tried my best but i see my ranged def are quite low and i have no clue how to sort it out.. Feel free to advise me. Neither power on its own is a life saver, but together they account for some impressive healing potential. But secondaries mostly just add another attack, that places you in a range that is disadvantageous, rather than setting the conditions to allow you to attack with greater ease. Blaster Followers 2 1324 topics in this forum Sort By 1 2 3 4 5 6 Next Page 1 of 53 Storm Blast needs help, bad. It seems they are just for two things; Other than these they seem rather pointless. Probably a few others I'm forgetting. You can run any TF and feel powerful with having so many AoE's at low levels. Another true winner of an option if you want a pure ranged character: Tactical Arrow, this is the best "stay at range" secondary. You can see where my health dips to red it was not melee attacks that got me there but rather Gloom and other ranged attacks. In addition to that they often provide other important benefits, such as healing, absorb, accuracy, damage, etc. Ice/Tactical Arrow --> Holds, -Speed, -recharge, -tohit, Honorable mentions: Dark Blast/Ninja; Ice Blast/Plant;Energy Blast/Energy, Most Thematic:Electrical Blast/Electricity, Beam Rifle/Plant --> -Regen, -Resist, -Defense, -Damage, -ToHit. I've paired it with ice, and martial would be another good fit. Back, far back in the deep mists of time, there was the City of Heroes Beta. Played something similar on Live. Those that prefer a ranged playstyle can do whatever they want but I think its poor to tell others to shun melee just because you (I dont mean you personally) cant make it work. MercuriasAugust 31, 2019 in Blaster. 8. The cone with the KB is a nice +rech slot, but I seldom feel like I needed to add a lot of Rech (other than Hasten, and not even always for that) unless your secondary or pool recharges are essential. Even if you don't flatline enemies (and I do flatline them often) you can get them into the range of shock and do extra damage, which may not be huge but every little helps. Nice man, thanks! Which is impossible/pointless to try for. Made an archery/devices blaster that seems pretty safe for a blaster. Best combos by Blaster category (and I tried to do this without repeating sets under each category, offering a variety of solid choices under each category that also maintain good synergy.) Slotting the chance for hp procmakes it fun too. The minor attacks aren't what defeat you, their massive attacks are. I'll respond to the question "what did you expect them to be". This needs to stop and I am happy to see people posting here defending the usefulness of the whole of blaster secondaries. As someone else mentioned, TA is entirely ranged. The sustenance powers along with the buildup are pretty much the core of the blaster secondaries. I think I read the patch notes that indicated it was +100%. This is before elec's changes so ill have to play with it and find a way to fit in Tesla and the sentinel. Hot Feet is worth it though, it deals better damage than cauterizing aura and has a much larger radius, they also stack. The other things that would benefit from Shock damage can't have their endurance drained. Ditto for devices. /Fire does cause Water/ to move into melee-ish range, but in practice its not so bad. You don't have to even think about it. So to think that melee powers and PBAOEs mean that you are stuck in melee is a fallacy. I have a vet level Rad/Atomic blaster and there are some nice synergies with that combo.
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