He's admittedlynot my most survivable Brute. 5. And what kinda QC are you talking about? Spines/Fire Brute Say what you want -Yes, it's a farming build. Leaning towards either a Brute (Savages DOT can increase with Fury, which sounds sweet) or Tanker, since their AOE buffs are great and SM has a ton of AOE. The influence is not actually doubled when using the 'Double Influence, No XP' option. I would hate to have you put up a build like that and have people think it's meant to be a 'good' build for general post-50 contentJust like I have a build that's specifically designed for MSR's and incarnate stuff, but could barely function in an environment where 48 or less is the level cap. But I can't find any guides or feedback from anyone who's used it. Additionally Electric fences and Ball lightning allows you to slot two targeted AOE sets so you can grab Ragnarok and the Annihilation res debuff proc in Ball lighting while stuffing superior frozen blast into fences for that huge 7.5% fire defense. Do you want a Blurb on how to play or how it's used most effectively? By strengthening executive functioning, theory of mind, and central coherence, students develop social understanding, coping skills, organization techniques, and independence in order to live richer and fuller lives. Highest DPS Builds : r/Cityofheroes - Reddit Your answer isanecdotal and directionless. But if I could add some opinion. I think I'm very much in the minority on that last suggestion, though. If there gets to be enough farming builds outside of the farming topic by Warlawk (and they probably belong there more than anything), then I may have to make a farming section yes. You don't have three arms, so you don't get to swirl swords around. Worth emphasizing. I run all toggles, all the time. @TheCentralElement with an Ice/Fire Blaster found here. If you search, Interesting discovery from a Discord conversation with. Savage Melee/Fiery Aura@Frostweaver has some info about managing your Frenzy stacks to improve performance found here. One thing that I see a lot of focus on lately both for standard groups and for budding farmers is running that +4 level difficulty. 45% F/C Defense, 90% Fire Resistance, Incarnates, Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer, Level 50 Science BrutePrimary Power Set: Titan WeaponsSecondary Power Set: Electric ArmorPower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Energy Mastery, Hero Profile:Level 1: Crushing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Rchg/HoldProc(50)Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)Level 2: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(11)Level 4: Conductive Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15)Level 6: Boxing -- Empty(A)Level 8: Follow Through -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(42), SprUnrFur-Acc/Dmg/Rchg(42), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43), SprUnrFur-Rchg/+Regen/+End(43)Level 10: Build Momentum -- GssSynFr--Build%(A)Level 12: Static Shield -- GldArm-3defTpProc(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34)Level 16: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23)Level 18: Rend Armor -- Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(39), AchHee-ResDeb%(40)Level 20: Lightning Reflexes -- Run-I(A)Level 22: Weave -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(25), Rct-Def/EndRdx/Rchg(27), Rct-ResDam%(27)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29)Level 26: Whirling Smash -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(40), Arm-Dam%(40)Level 28: Energize -- Prv-Heal/EndRdx(A), Prv-Heal(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36)Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(46), Obl-%Dam(46), ScrDrv-Dam%(50)Level 35: Power Sink -- EffAdp-Acc/Rchg(A)Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46)Level 41: Focused Accuracy -- EndRdx-I(A)Level 44: Physical Perfection -- RgnTss-Regen+(A)Level 47: Super Speed -- Clr-EndRdx(A), Clr-Stlth(48)Level 49: Defensive Sweep -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: FuryLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45), Pnc-Heal/+End(45)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 1: MomentumLevel 50: Agility Core Paragon------------. No, I believe it's tied to exemplaring, possibly with the XP set to off. Add some KB procs to your AoE powers too. I think I'm very much in the minority on that last suggestion, though. Hello, I'm @Hopestar and I'll be maintaining a build list thread for each Archetype. Very Tough Fire/Ice Brute Near Tanker level HP, Perma-Hoarfrost(Dull Pain), ignores slows. There are lots of ways to make influence fast. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/, Level 50 Magic BrutePrimary Power Set: Radiation MeleeSecondary Power Set: Fiery AuraPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Mu Mastery, Villain Profile:Level 1: Radioactive Smash -- MckBrt-Taunt(A), MckBrt-Rchg(3), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(40), MckBrt-Acc/Rchg(40), MckBrt-Taunt/Rng(40)Level 1: Fire Shield -- GldArm-3defTpProc(A), Ags-ResDam(3), Ags-ResDam/EndRdx(5), Ags-ResDam/EndRdx/Rchg(5)Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Rchg/KDProc(11)Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(15)Level 6: Fusion -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23)Level 8: Boxing -- Empty(A)Level 10: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(21)Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33)Level 14: Tough -- StdPrt-ResDam/Def+(A)Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(23), Ags-ResDam/EndRdx/Rchg(25)Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27)Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 24: Assault -- EndRdx-I(A)Level 26: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(43), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(50), MckBrt-Rchg(50)Level 28: Burn -- FuroftheG-ResDeb%(A), Arm-Dam%(29), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31)Level 30: Proton Sweep -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(37), Obl-Dmg(39), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48)Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), AchHee-ResDeb%(37)Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)Level 38: Super Jump -- Jump-I(A)Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: FuryLevel 1: Sprint -- Empty(A)Level 2: Rest -- EndMod-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(27)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25)Level 50: Musculature Core ParagonLevel 50: Ageless Core Epiphany------------, Alternate Radiation Melee/Fiery Aura (No performance change, more expensive New highest inf earner with the updated rotation! Why don't you suggest Rad/Fire, or Spines/Fire? This is how my brute farmer, Holly Caustic, a Rad/Fire started out. When someone creates a level 49 S/L farm they will become much more viable. I recommend either /Dark Armor (strongest self-affecting-heal in the game) or /Rad armor for good resists and high life regen. Have a finished build that isn't here? I got bosses solo, just use the normal setting in your chat box. As a note, any references in the above to a build being incomplete strictly means the incarnates, all IO builds are fully completed to match the mids build posted. Rad probably my favorite. I don't believe that it is an, /macro_image "Inspiration_Damage_Lvl_4" "BOOM!" I have a selection of 3 4 traditional /fire brutes with different primaries that can all farm at 2 million influence per minute or higher. My meandering on Rage was really just an aside that I perhaps shouldn't have brought up at all. I'd love to be wrong. /bind 5 "powexec_slot 5$$powexec_tray 5 6$$powexec_tray 4 6$$powexec_tray 3 6$$powexec_tray 2 6$$powexec_tray 1 6" I don't think a character that's designed to be paired with another should be posted without an explanation, but if you make a post anywhere on the forum with both builds together, I can pin that build and link to that post and tag that build as Partner Dependant, As it would turn out, there's a lot of requests on the discord for builds that work well together with spouses/friends so it would only be helpful to post such a thing. I will not in any way claim that this is a tanker, but she can very well take a beating and deal some real damage to tell about it. Okay, big time non-theory crafted build: I felt like it was being suggested that the OP would have to choose between their two desires, "best for AE fire farms, but also great for +4x8 endgame content." Thanks. Ultra-high damage, fast animations, crits scale tremendously against high HP targets. At level 50 with XP turned off you get Inf+(XP converted to inf)=Total Inf, When exemplared using that option you get Inf+(XPx2 converted to inf)=Total Inf. Is his AoE damage massive or low? Currently struggling with mostly recovered from health problems. I've heard that there's a way to do all this with a single popmenu button but that sounds intimidating and potentially like a lot of work so I haven't learned it yet, see Statement #1. That won't be me because see statement #1. . *Farming focused builds and tips*, ***IMPORTANT*** You do not manually set any mission of your choice to 49. Or to put it another way a Forum Export (whether long or short) does not explain itself simply by virtue of existing. Invuln. THe end building power of /ele allows me to skip Ageless and take Barrier which is the best Oh sh*t power in thegame. But I'm often at the damage cap. You swirl swords around, hit yourself but don't get hurt. Willpower for Brute, Suggestions on Power Selection/Slotting? Runs are full but not 100% complete in that all packs are cleared but I don't chase down every straggler. The methodology and assumptions match what I laid out in the first post. Certainly in the grand scheme of things that's a drop in the bucket but I did a full cave run (I found one that exemps to 49) and the entire 2915 arc, with 3 toons. Update: Based on some discussion in Discord (Thank you @Sentrusand @vppl!) Spines is the only Primary Power set that has a damage aura, and /Fire's Burn AOE power hits everyone constantly. /Willpower looks like just a solid default set that's mostly superceded Regen and Invulnerability. Again, this is from@SenkanYamatothat he posted on another thread. I don't see a dedicated farmer using any other destiny. Why or why not? There are some builds scattered here and there through the forums and discord but nothing terribly centralized. I'm including the rotations I used for each build while running the earnings tests. Do you want a Blurb on how to play or how it's used most effectively? Sorry for the data chuck, unsure what thing to use to get the power listing way others use lol. in today's game play with enough Influence and primary and secondary can be made to enjoy and do end game. Rad/Fire and Spines/Fire, already mentioned, are good suggestions that will farm slightly faster. Thank you sir! Any amount of information on how to play it most effectively would be excellent, whether it's one line or a @Redlynne wall of text, it'll help the person that's using the build be better with it. My Katana/Dark Brute can survive more easily in more extreme situations. iTrials, you will need better energy damage mitigation + a good heal. I wonder though if Fire/SS tanker might be the way to go these days on Homecoming. Here's the format I'll be using:Powers - ex. If a Freakshow Smash Tank knocks off enough health to leave . Yes. WP's niche is the all-rounder, as well as pretty much being the best at dealing with Smash/Lethal damage (excepting a half-decently built Granite perhaps). How about specialty builds? Boom pops a red starting with the largest you have, red combines smalls into reds, Red combines mediums and RED would combine larges but you know, no larges. |4E2FF85AE236A2CE5A6310F5B3493734516BBA62B33443341763B86288BB2F4E26C| That's pretty standard though. Most resistance based sets like Inv, Rad, Elec are all toggle based and don't require much clicking. A Strong Pairing for a new player would be War Mace / Willpower, Simple, easy to build but very strong attack chain (One of the best available). It's the best set for a "dying was all part of my master plan" balls-to-the-wall . That can be an issue with people who are new. For fire farms, fire armor. I love/Dark Armor. Im sure it can be optimized but it may help gives ideas. |BAF9A3BF7591E195AA44E89D729893A65B24E99AA53E6CD9DFB5F5DA87DD3BA6452| Overall game wise I'd say Kat/EnA Brute is one of the best. Savage Melee Secondary : r/Cityofheroes - Reddit Hard hitting ST melee attacks. Claws: Spin, Ball Lightning, Shockwave, Burn, Consume (Only for the general content build) Giocondi made great use of the Scirocco's Dervish and Annihilation sets to replace expensive pieces and still maintain effectiveness. grimghost2024November 19, 2019 in Brute. |5CEA2373EEFF6B776FF5A536CFA5556FC3A2BDC87087FDB04CCF8A1B44782D92CB4| @Wernermakes a good suggestion of Super Strength/Fire Armor due to the increased damage from SS's Rage, and /Fire Armor's Burn AOE damage hitting everyone. I have not been able to find a S/L farm that clamps at level 49, as such these farmers are inferior because they cannot use the level 49 farming method laid out above. We both know these answers. Rad: Ball Lightning, Burn, Electrified Fences, AS /Radiation has Gamma Boost for recovery, and Beta Decay looks like it might be an even more effective version of Entropic Aura? Realistically, if you have more of a direction of what you want to do with the character we can give you more specific info. As of right now, there is no plan to make a specifically farming section, just to tag things as "farmer". But /EA is of course easily capable of performing at +4, x8. Also note if you are creating a fire farmer for the drops,you are literally wasting your time as influ/time is better generated through the market. Just note WP doesn't have a damage aura so the farming aspect is on the lower side. What makes my build different from some of the others is that I sacrifice some misc resistance to really ramp up myPsi resist, making it easy to go after Carnies psi-Arachnos and Rikti as well as Pretorian psi and ele damage dealers. Secondary Rankings - Blaster - Homecoming Solid theme. So I'm thinking about making an Energy Melee Brute. "insp_exec_name enrage$$insp_exec_name Focused_Rage$$insp_exec_name Righteous_Rage" Other than that, I really don't have any other ability to QC, it's just what people think is good enough to be added. The big trade off being that fireball requires three picks while ball lightning is two. All those plain level 50 recharge hurts my sensibilities! Running at +2 or +3 with a good clear speed is far more important that cranking up that difficulty. i have not upgraded to new mids here is file again, This Villain build was built using Mids Reborn 3.0.5.7https://github.com/Reborn-Team/MidsReborn, Snarky 5.0: Level 50 Magic BrutePrimary Power Set: Dark MeleeSecondary Power Set: Dark ArmorPower Pool: FlightPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Soul Mastery, Villain Profile:Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5)Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9)Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25)Level 8: Fly -- BlsoftheZ-ResKB(A)Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(31)Level 14: Touch of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(50)Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34)Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36)Level 20: Cloak of Darkness -- Ksm-ToHit+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(37)Level 22: Kick -- FrcFdb-Rechg%(A)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39)Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(42)Level 30: Weave -- LucoftheG-Def/Rchg+(A)Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43)Level 35: Oppressive Gloom -- HO:Endo(A)Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 49: Soul Transfer -- RechRdx-I(A)Level 1: FuryLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)Level 2: Stamina -- PrfShf-End%(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja RunLevel 50: Cardiac Radial BoostLevel 8: Afterburner------------, https://github.com/ImaginaryDevelopment/imaginary-hero-designer. Spines has no Lore, T4 Musculature, T3 Assault, Reactive, Ageless and Ion. All rights reserved. /bind 5 "powexec_slot 5$$powexec_tray 5 6$$powexec_tray 4 6$$powexec_tray 3 6$$powexec_tray 2 6$$powexec_tray 1 6" Is it a GM/AV specializer? If you want to create one to dual box andPL friends and SG mates, then by all means do so. 45% F/C Defense, 90% Fire, 69% S/L Resistance, Incarnates, Near Perma-Hasten, Tags - 30% S/L. @UnrandomYou're asking a very generalized question ("great for +4x8", and "best for AE Fire Farms"), for which there are 3 specific answers. Players are protected from one-shots at full health (unless the enemy is Captain Mako, he's the exception) provided it's one attack. I am open to any questions, commentary etc. Thank you all greatly for all of the help and information! Those two sets in conjunction let you control your flow of reds and purples and are very useful for incomplete or budget builds.